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First Gameplay

Finally some gameplay! Here are some snippets of game play with 2 and 4 players! 

Dancing Goblins

Goblins are always dancing, we all know that! So I have added dancing goblins in the menu screen and they dance when they win!

Swamp!

 Laying out a playing arena for the frogs to be set loose in. Swampy, stylized, chill vibes, ready for the chaos of the Frogwomp!

Swamp!

 Laying out a playing arena for the frogs to be set loose in. Swampy, stylized, chill vibes, ready for the chaos of the Frogwomp!

Last Stand

If players have the same number of points when the timer runs out, the round goes into overtime called the Last Stand. The next player to catch a frog wins. And dances! 

Fat Belly Morph Target

I made a morph target for the goblins belly so that when you eat more frogs, your belly swells up and you slow down 

Random Running

Added a random running AI onto the opponents to see how hectic it could get with four players. Very hectic is the answer 

Frogwomp development

Camera Collisions

Must remember to turn off camera collision tests! 

Shove It, Bud!

Testing some punching. When you get punched the opponent gets a little shove forward. It's not great as it doesn't get shove in the direction of the punch but I'll get that going. Points go into the negative, so I will have to fix that too! 

Points

Points are working working for individual players. Catch a frog and your points go up, get punched and loose a frog, points go down 

Get Outta Here!

Punching propels the opponent forward. Bye bye goblin! 

Punching Up Frogs

Punching opponents spawns frog than can then be caught! Frogs are spawned on every hit of the trace though, so I will have to fix that 

Hit Detection

Adding a hit trace to the characters punch 

So Many Frogs

It's chaos in the swamp! So many frog to catch! 

Punchies

Adding punches to the character controller 

Frog Catching

 Set up a small testing area and put a bunch of frogs in there. It's fun just running around trying to catch them 

Catching Froggos

Adding an animation for catching frogs, as well as a sphere trace to detect a successful catch 

Run Goblin, Run!

Tweaking some animations in Unreal Engine to make the Goblin run like an idiot 

Retargetting

 Starting off a new project by retargetting my little goblin model to the Unreal Engine skeleton 

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